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 Lore Updates, any and all lore changes~
Sarah
 Posted: Oct 25 2016, 05:47 PM
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Lore Update!


A huge thank you to Eien for combing through her eternal lore this last week <3! Everything's been updated, clarified and slimmed down to help make things a little easier for all of us.
  • ALL eternals have been updated.
  • Angels & demons have been edited a bit, we suggest everyone who has one, is making one or might make one read over the new lore to make sure they understand everything as it is now.
  • Arch jobs now have their own tab with more clarification. ALL arch's will be required to filter into one of these 'jobs'. Already standing archs will need to PM either Yukie or myself to pick one of these jobs.
  • Angels & demons now have a tab in the group claim to help us keep track of them as well as arch jobs (it's been updated already so don't worry about sending us updates xD).
  • Note: we're missing 1 archdemon job right now, just ignore it, we'll update it/you once we figure out what else we want to shove in there (har har~).
As always, any questions don't hesitate to ask us!~

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Sarah
 Posted: Oct 28 2016, 03:48 PM
408 posts
puppeted by a muffin factory
Trash Can-not
PST she/her/that bitch
job
sexy results
species
PoS
group
Zero Fuck Society
sexuality
equal opportunity employer
status
wifed AF
age
Shwifty five
mature
Yasss, touch my butts~
stressed, depressed, and not even well dressed.. because I’m too GD lazy to do laundry.
garbage momster



Vampire's updated!


Vamps have now been updated, another huge thank you to Eien~
As before we suggest everyone who has one or is making one check out the new stuff. Here's a breif list of a few big things that were updated &or removed!
  • Invitation: removed. Vamps no longer need to be invited in to enter houses, so creep away you creepy creepers~
  • Day-walking: clarified & added. Vamps can now walk in the sunlight, because who the fuck wants pasty pale weirdos running around??? Go get your tan on bbys!
  • Death: this section has been added. Didn't even realize it wasn't there before.. lol. GG us.
  • Slimmed: just like the eternal lores, this one has been slimmed down and clarified a bit to make things easier on everyone, so enjoy! \o/

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Sarah
 Posted: Jan 17 2017, 01:33 AM
408 posts
puppeted by a muffin factory
Trash Can-not
PST she/her/that bitch
job
sexy results
species
PoS
group
Zero Fuck Society
sexuality
equal opportunity employer
status
wifed AF
age
Shwifty five
mature
Yasss, touch my butts~
stressed, depressed, and not even well dressed.. because I’m too GD lazy to do laundry.
garbage momster



Skinwalkers Updated!


Walkers are lonely so here's our fix! Optional pack membership has been added to skinwalkers and they've been tweaked ever so slightly to smell indistinguishable from shifters to allow this integration. This is not required of skinwalkers but if they are not absorbed into a pack they will be considered 'rogue' (with no ill consequences against them for it). This info is located on the second tab of their lore, and also below~

Packs & Society:
By default skinwalkers are a packless, nomadic people though they have the distinct ability to blend themselves into multiple societies. While many of them prefer to live among the mortals as any other human would they have long since adapted the defensive ability to retain the smell of their shifter cousins which scents them, always, as shifter (this does not change their blood flavor). This handy ability lends itself to blending them in seamlessly to a pack structure though comes with its own issues. As their shifting is magical and their draw to the moon non-existent they are still considered an outsider and most will conceal their true species for some time, allowing the pack time to adjust and enfold them in before revealing themselves. Some are up front about it, generally the older, wiser skinwalkers and apply for pack-ship as a skinwalker.

Regardless of how they enter, they will always shift and ‘run’ with the pack they join and always in some form of the pack they choose (the animal of the pack’s orientation, unless mixed and then usually the most prominent).

Whether a pack allows and enfolds a skinwalker into their ranks is entirely up to the pack. The relationship between skinwalker and shifter packs is a healthy symbiosis, skinwalkers are often used as lookouts in bird or small animal form and in times of strife are very good for recon missions however they lack in the physical strength and healing that the shifters do. Where they offer cunning and speed the shifters offer protection and security. The only real snag is the shifter’s pride and prejudices, a thing easily whittled away under the guise of friendship first, even if it’s a friendship built on a small fallacy.


Pack bond: a skinwalker within a pack will develop a bond just like all the other members though their bond will differ slightly. The empathetic tie that shifters create is a creation of blood which the skinwalkers will never be able to emulate, however the bond they do create allows them to feel the presence of their packmates, much like a location spell. Their general direction is very clear for skinwalkers, which makes them excellent for hunting down lost pack members. The closer they are the more whole and connected they feel to the pack itself.

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Sarah
 Posted: Feb 9 2017, 11:56 PM
408 posts
puppeted by a muffin factory
Trash Can-not
PST she/her/that bitch
job
sexy results
species
PoS
group
Zero Fuck Society
sexuality
equal opportunity employer
status
wifed AF
age
Shwifty five
mature
Yasss, touch my butts~
stressed, depressed, and not even well dressed.. because I’m too GD lazy to do laundry.
garbage momster



Kelpie Added!


Everyone's favorite toothy water ponies are here! nomnomnom~

Scottish in origin the kelpie is an ancient water fae species that has always been described as predominantly malevolent in personality, a point made factual throughout their tumultuous history. Equine in nature they are distant cousins to the centaur though their souls are cursed and their diet questionable. The historical lore surrounding them is more accurate than the stories that are told of them today, terrifying and monstrous where beauty so often dulls the edges of any prickly thing over time. Their typically sleek appearance often wrongly depicts them as swift and soft, a misnomer you’d do well to abolish when dealing with any one of them. They are predatory by nature and should never be trusted with goodwill...

MORE HERE!


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Sarah
 Posted: Mar 12 2017, 06:35 PM
408 posts
puppeted by a muffin factory
Trash Can-not
PST she/her/that bitch
job
sexy results
species
PoS
group
Zero Fuck Society
sexuality
equal opportunity employer
status
wifed AF
age
Shwifty five
mature
Yasss, touch my butts~
stressed, depressed, and not even well dressed.. because I’m too GD lazy to do laundry.
garbage momster



Shifters Updated!


Shifter hierarchy has been given a complete overhaul. All ranked shifters now have clear duties as well as some added abilities! We've also capped rogue shifters in an attempt to sway people into filing into packs as was always intended of shifters in play. As always, any questions or concerns, just poke of the staff team!


Pack Hierarchy & Structure
Shifters are a very split species, ruled in part by two coexisting entities and while some may lean more towards the feral and physical they are, above all else, people at their core. It’s this notion of dual species that makes up their societal structure, something human with the underlying current of their beasts, a means of placating the social needs of both.

Packs are ruled over by 2 main seats, the alpha and the beta with a third, the omega, standing in as a diffuser when things get heated and occasionally as a tie breaking vote or third voice among stalled decisions.

Packs can either be species specific or mixed and what one pack is over another is entirely determined by its members and leadership. In general wolves tend to run in packs while felines call their groupings pards, and when there’s enough to support it, prey shifters will congregate in herds.

Currently San Francisco has two base packs, one primarily wolf (pack) and one primarily feline (pard), for all of those outside of these species they will filter into these two packs and coexist within the presence of the others or retain rogue status and remain unaligned.

Rogues & Rogue Status:
While packs are not required of shifters, shifters that do not join packs are generally ostracized by the shifter community as a whole. This also bars them from the benefit of pack, political, and judicial protection as well as the pack bond itself which shifters, as pack animals, crave on a spiritual level. Rogue shifters do not group outside of packs, those that retain rogue status will be the social loners types, happier to exist outside of their own kind and thus do not flock together. Shifters that remain rogue for long periods of time are fairly rare, just like their wild counterparts shifters crave the contact of their kin, because of this we do have a cap on rogues to help filter them into packs (see group affiliation in claims or the first tab of this lore for count).

Dominance:
As a general rule shifter dominance reflects the actual wolf more than any other animal (this goes for both predator and prey) in that no shifter is entirely submissive or entirely dominant but rather a mixture of both. While most shifters will naturally lean more one way or the other shifters are not black and white in this sense, though many do retain a possessiveness over their kin and need to protect, they are all capable of both dominance and submission as needed.


READ MORE IN THE LORE! (2nd tab)


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Sarah
 Posted: Mar 22 2017, 08:49 PM
408 posts
puppeted by a muffin factory
Trash Can-not
PST she/her/that bitch
job
sexy results
species
PoS
group
Zero Fuck Society
sexuality
equal opportunity employer
status
wifed AF
age
Shwifty five
mature
Yasss, touch my butts~
stressed, depressed, and not even well dressed.. because I’m too GD lazy to do laundry.
garbage momster



Shifter & Vampire Update


We've done the last (hopefully) edits to shifters, as minor edits to the bond advancement to make it worth the trouble xD. We've also edited vampires to add a bonding/mating to them as well.


Shifters


Bond Advancement/Mating: within the pack bond itself lies the ability to further its depth between a pair of pack mates. A lot of packs consider this a ‘rite of mating’ between a pair of romantically coupled packmates but it is nt used only for this and can be used for other purposes as well, for instance to further a bond between family and even simply between friends.

This deepening requires the pair to enter a magically induced meditative state that is performed by a witch. This state is lasting and can only be broken by successful completion of the trials or by dream death, the latter has obvious and serious repercussions to the shifter’s mental state. The spell itself is one which has no actual reversal, designed this way to force the decision to be one that is seriously considered by both parties before agreement to attempt is made. Once both parties have been spelled into this state they will be faced with memories pulled from the darkest areas of their pasts wherein they are forced to relive these traumatic events with the other present. What actually goes on in this trial is up to the players but there should be a challenge of some sort that is meant to test the pair and their resolve, willing them to work together and lean on each other to triumph over this darkness.

This trial can be failed, typically by receding from the memories, thereby rejecting their partner’s trauma, though no matter how the failure comes the pair can not break the spell unless they die within this dream world, either by another hand or their own. In this case they are deemed either unready or unworthy of the advancement and although the failed trial does little harm to the physical body, mentally it can be quite a trying experience.

If the pair succeed they will in essence split their souls in half, the half they sever being used to strengthen and deepen the bond between them. The bond becomes something almost tangible within each shifter allowing them a much deeper and more responsive means of feeling the other on an empathetic and physical level as well as offering them a very simplistic telepathic link. This link extends across far reaches and while it’s not as advanced as true telepathy, it does allow for simple mental conversations, yes and no questions or short casual responses. The physical link that forms works like an internal pointer to their bonded half allowing for easy location though it doesn’t pull them together so much as allows them to easily locate and know where the other is.

A shifter can only be bonded in this manner to one other person though this is not a lifelong binding it is often viewed as such in the shifter community, something to take incredibly seriously and not undertake without the means to continue it until one or the other’s death. Physical death does not, in fact, kill both bonded shifters and in some rare cases the bond can be revoked if needed through a second ritual (it is a decidedly traumatic event though and mental instability is a note that’s called into question once more). This however has its downfall in that each time the bond is revoked or the other half dies the soul that was severed is returned in a slightly depleted state. For the sake of simplicity we will divide this severed half into quarters, allowing each shifter to untake this bond no more than four times over the course of their long lives meaning that each time the bond is revoked the split half will lose 25% of itself to the aether.


Vampires


Vampire bonding is nothing for weak stomachs, relying on vampire and their bonded to periodically drink from each other for a longer period of time, depending on the frequency between 3 - 6 months, the more frequently the better. Not that well understood and genuinely a rare occurrence that many nests will frown upon (why would you mate with food?), if it does happen, it’s mostly between a vampire/non-vampire, which takes into account that a vampire/vampire bond would be cannibalistic in nature, and vampires generally frown upon vampire cannibalism. The mechanics are again simple; if the two repeatedly drink from each other, it begins to build a empathic bond initially weak in reach and power, and thus quick to dissipate unless the two continue to exchange blood. Simultaneously, every next feeding makes them see each other’s memories, plunging them deeper and deeper into each other’s psyche and in so connecting the two in an almost irreversible bond that only death can swiftly end.
Over time, the two begin to feel each other from across any distances, capable of finding each other, and feeling each other’s emotions, desires, and all the psychological what-not. They do not build a telepathic bond, but their minds do connect, permitting them to effortlessly relive each other’s memories by simply touching physically and focusing on the other. Alternatively, they can dream and commonly share dreams. The connection can only be harmful if the memories prove to be too much. Of course, this bond has its disadvantages, and bar being almost irreversible, it honestly ties the two together, making them susceptible to the other's emotional state, or hunger. For a non-vampire mate, they become attuned to their lover’s blood-lust, and for vampire, their lover becomes basically irresistible blood-flavor wise, which will disregard their normal dietary preferences or perhaps the less savory blood flavors out there.

This is particularly dangerous for vampire/vampire mates which begin to lust after each other constantly, best satisfied by the other’s blood but, as is known, vampires cannot be sustained by vampire blood and it drives them insane. The bond is anchored once the mates can look through each other’s eyes, and before then will dwindle unless the feedings are repeated. Once cemented, it may better or worsen depending on if the mates continue drinking from each other, possibly leaving the bond very, very weak (but still present), or strong enough that the mates may project images of themselves that only the other will see. It’s sort of telepathic but mostly you should be thinking a twist in astral projection that carries all the normal risks you may imagine. If the mates go separate ways entirely, severing all the contact, the bond slowly, really slowly fizzles out, taking twice as much time to than it had needed to trigger.

Additionally, vampire/vampire mating is basically frowned upon, and vampire mating is largely misunderstood since the vampire mate is normally driven to consume their lover in their entirety from the blood-lust. However, any species with blood in their veins is a viable mate for a vampire-- any, honestly. How easy it’s going to be depends, and for example the taste of demon blood sort of naturally rules out demon mates, but if you find a vampire tenacious and mad enough to try, it’s possible (but would take forever and ever). This bond does permit the mates to experience the world from each other’s perspective, literally, with the stronger mind capable of influencing the weaker, though has pretty solid downsides too, and mostly it’s just a pain to trigger. It ties the two minds together and in that differs somewhat from how shifter mating works. And yes, shifter/vampire mates is a thing, though both communities have historically rejected such pairs, the few that appeared, as essentially it replaces bond advancement for shifters and lands them a solid mate.

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Sarah
 Posted: Mar 29 2017, 10:27 PM
408 posts
puppeted by a muffin factory
Trash Can-not
PST she/her/that bitch
job
sexy results
species
PoS
group
Zero Fuck Society
sexuality
equal opportunity employer
status
wifed AF
age
Shwifty five
mature
Yasss, touch my butts~
stressed, depressed, and not even well dressed.. because I’m too GD lazy to do laundry.
garbage momster



Familiar Update


(located in the witch lore)

Witches hold a fairly rare ability among the species in that they can bond their soul to an entirely separate species. This binding requires an extensive ritual where the sempiternal enters into a contract that tethers the pair of souls together for as long as the contract stands. Familiar binding is a fairly common practice among witches and highly suggested by Supremes as it can give the coven as a whole a large boost if ever needed while also strengthening its individual members.

Familiars are in essence, conduits for magic. While they do provide a residual boost to the witch’s overall magic, its reach and the potency of their spellwork, its most prominent feature is the ability to both push and pull magical energy from the sempiternal’s own magic reserves to boost their own as needed. This push and pull can also be used to benefit the familiar in times of need, pushing magic into the familiar to boost their physical abilities (ranked abilities, speed, strength, stamina, etc). This being said, sempiternals are not naturally made to withstand the surge into themselves and will require a few months of resistance training before they can become anything beyond a small draw for their bonded partner. Experienced familiars are prized possessions and are often contracted to whole covens over individuals, essentially becoming a usable conduit for the whole coven and all of its members. While this might seem rather demoralizing it’s actually far safer for the sempiternal.

Drawing power from a familiar is tricky and if there is no (or low) resistance built in the sempiternal the draw can occasionally prove fatal. Some covens, most commonly ones built around power and not bond, will use familiars as sacrifices for rituals as the magic released by a sempiternal upon death gives the witches an immediate and incredible surge of power. Coven bound familiars are exempt from accidental death as their demise requires the drawing of energy from all coven witches at one time or directly from the supreme themselves. Where an individual witch and familiar bond binds the sempiternal to a specific witch via the soul, a coven bound familiar is bound to the actual grimoire of the coven itself. This bond prevents accidental death as the grimoire’s magic will protect the familiar if one witch draws or pushes too much energy.

The coven ritual requires the reading of an incantation while supreme and sempiternal drink a mixed liquid concoction pulled from the pages of the coven’s own grimoire, this odd liquid (a mixture of herbs and reagents bound by supreme magic) will taint the blood into a soul-binding agent for the use of writing. Once ingested the supreme and the sempiternal will sign their names into the grimoire, using their own blood via a coven bound silver tipped quill. The tip of the quill holds no real significance beyond its ability to burn a small symbol into the fingerpad of the sempiternal, thereby ‘branding’ them as a taken or trained commodity. The individual ritual is exactly the same, where the witch and sempiternal sign their names into the witch’s own grimoire.

If this ritual is done outside a coven (rogue witch) the pair must obtain the drink recipe and incantation spell, pages exclusive to coven grimoires, via some other means while the silver tipped quill and the branding are optional. The spelled concoction is meant to be bound with supreme magic and there is a small risk of death without the aid of a supreme, so rogue familiar bonds are done at their own known risk.

There are two ways to break a familiar contract. The first is to burn the contract page while a rescinding incantation is spoken. The second is via death. Death will not kill both, though the sever of the bond upon death will wound and leave behind a spiritual ache in either party. Either way the contract is broken, the bond between familiar and witch will sever and the magical draw and boost will become instantly null and void while the empathetic bond will take time to fade completely, the deeper the connection the longer this time will be.

Familiar Bond: the bond between a sempiternal and their witch is something inherently deep and intimate as it binds their souls together to allow the effortless shifting of energy back and forth. Once the binding ritual is finished the witch and familiar will develop a bond, this bond essentially mimics the sempiternals pack bond (without any actual relation to it), extending an empathetic connection between the pair as well as a faint location beacon that allows them to find one another easily.

A one on one familiar bond, as it’s only stretched between two people, often grows into something deeper and more acute (similar to the pack bond mating/advancement) where a coven bound familiar will feel every witch faintly and very similarly to the pack bond, save for the supreme with whom their tether is much stronger. Regardless of who they’re bound to, the bond manifests a drive for survival that pushes the pair to protect one another under the duress of protecting their own soul. While this need is selfishly driven it is not so blinding that it consumes or prevents them from harming each other. In conjunction with the push-pull nature of the familiar magic, the bond can also be used to clearly project the want or will of one side to its opposite without verbal communication (a very rudimentary form of telepathy) which allows either side to call upon the other when they’re in need of aid. Ranked members offer far more magic to their witch, as they have the ability to draw from their own pack given abilities and in times of extreme stress and need can draw energy from nearby pack members for an upgraded boost over what they already offer.

Because of the intimate nature of sharing energy and emotions between witch and sempiternal the bond often clouds judgement and binds them on a far more personal level. It’s not uncommon for there to be relations between witch and familiar, for them to consider each other familial, or for either to put their bonded other half above everyone else.

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